Mantle - Ghost/Spirit

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A Ghost/Spirit Mantle

Aspects

Terrifying Apparition
A Memory of Who I Was

Approach

Skilled at (+2): Scaring People, Escaping, Sneaking up on you
Bad at (-2): Communicating and Understanding the Living
Skilled at Opposing (+2): Guile, Intellect

Stress & Conditions

Stress [ ] [ ] [ ] [ ]
Ectoplasmic Cohesion (Sticky) [ ] [ ] [ ] [ ]

Mark a box to power ghostly stunts. Many actions taken by ghosts require more effort in the real world. The ghost overcomes this effort by utilizing part of the energy that keeps it formed and sentient. Clear one box per session. Clear two boxes if you engage with you Anchor. Depleting EC means that the ghost is weak and faded. It is now invisible to mortals and cannot affect the physical world in any way.

Anchor Away (Sticky) [ ]

Mark this box if another being lays claim to your Anchor. You cannot use any ghost stunts against the bearer of your Anchor nor can you recover any boxes of Ectoplasmic Cohesion unless permitted to do so by the bearer of your Anchor.

Intangible (Special) [ ]

Ghosts are always insubstantial and can pass through walls, floors and other solid objects with impunity barring any Thresholds. Crossing a threshold will inflict its rating in boxes of Ectoplasmic Cohesion, then stress, then conditions every round.

Core Stunts

Poltergeist

Mark a box of Ectoplasmic Cohesion (EC) to be able to physically interact with the physical world for a single action. This does not make you material but simply allows your will to manifest in the physical world. This can be any physical action from an attack to writing a message in the dust on a table.

Additional Stunts

Regular Joe/Joesphine

Spend a box of EC to give the illusion of being a normal human being. This in no way allows you to become physical, merely appear so. Get a +2 effect on mental attacks if you transform into a ghost when someone didn’t know you were a ghost.

Putting on Your Face – (Requires Regular Joe/Josephine)

A ghost can, after utilizing the Regular Joe/Josephine Stunt, mold their face into any person they have been in close proximity to (passed through). This lasts for a scene.

Tangential Poltergeist

When you mark a box of EC to interact with the world it allows you to interact physically for an entire scene.

Home Body

When interacting with the physical world on your home turf (usually where you died or were killed) you gain +1 Scale.

Under Your Skin

When you take someone out either physically or mentally you can inhabit their body until evicted by a magical exorcism. Mark all remaining boxes of EC while inhabiting a person. Decide whether or not the person remembers all or nothing of the experience.

Traveller

Choose a medium (mirrors are most common) and mark 1 box of EC to move from one instance of your medium to another.

Cold Zones

You are able to drop the temperature enough to actually cause damage to a living person. Generally you must be able to touch/pass through someone.

Phobophage

Create an Aspect of Terrified on a target. Invoke to replenish two boxes of EC.

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Created by: Nicholas Hopkins

Mantle - Ghost/Spirit

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd