Mantle - Bast


Bast (Supernatural Scale)

The Bast are an ancient species of intelligent felines, a mating of elemental spirits and the bodies of normal cats. Bast are bound in the shape of a cat, generally an unusually large feline, and can only communicate through telepathic means. The Bast can also assume a human form for short periods of time.


Feline Form (Lasting): [ ]

Bast are the size of a large domestic house cat with all of the attributes that carries. They gain improved senses that provide +2 to attempts to detect other creatures. They are much smaller than the average human, and automatically gain scale (page 182) on actions in which that size is advantageous. Opponents will, however, gain scale in situations in which they may use your size against you.

While in feline form Bast are unable to use technology or do simple things like open some doors or drive a car. Being a cat does have the advantage of being underestimated by most humans who will treat Bast as a simple animal. However, cats must be careful because while they are predators, they are not at the top of the food chain. Large dogs, birds of prey and even other cats can be a direct threat to them.

Their Human Form gains none of these advantages but does gain the ability to manipulate objects and interact with society as a human. However, Bast are not adept with human technology and tools and rarely have any skill with them.

The Third Eye (sticky) [ ]

Mark this condition when utilizing your magical Sight to view the mystical, true world overlaid on the material world. While the condition is marked checked, your memory is eidetic and the following are true:

  • You view everything as a metaphorical expression of its true nature.
  • The Sight ignores supernatural disguises or glamours and grants no guidance in interpretation of what is seen.
  • You may attempt interpretation by making an overcome roll with Focus against Fair (+2) opposition or your target’s most appropriate approach, whichever is higher. If you use an approach other than Focus, increase opposition by 2. If you fail, mark a condition from the confusing, horrific barrage of images searing into your mind or you are taken out (page 189) of the scene. On a tie, choose between three options: marking a condition, being taken out but receiving the clarity sought, or remaining confounded but avoiding harm. A success provides elucidation, which the GM may elect to make an advantage with a free invoke. Succeeding with style grants an extra invoke. Pg 139


Mental Speech:

All the Bast can communicate telepathically. This power allows the Bast to “speak” with thoughts and to “hear” any response within a few hundred feet. This power does not allow the Bast to read minds.


All Bast can survive the death of their bodies. If their feline body is killed, their Essence is freed and can survive in incorporeal form for a while. Although The Bast’s spirit homes in on the nearest female cat about to give birth, and reincarnates in the new body. The Chronicler may rule that reincarnation takes place too far away for the Bast character to rejoin the group for any given adventure.

Furthermore, while in kitten form, a Bast has no memories of her previous existence, and does not become self-aware until she is two months old. Since many kittens die before that time, a Bast may spend years jumping from body to body until one of her reincarnations finally matures. After that, she remembers everything she has experienced.

Superior Speed:

Gain +2 to use Haste to defend or create an advantage.

Additional Stunts:

Elemental Magic:

Choose 1 Element and 1 Approach. Perform magic with that element as per Evocation (pg 140). Mark In Peril and Doomed in place of Exhausted and Burnt Out and use the Stress track as per normal for a spellcaster.

Evocation Specialist:

You have employed an evocation so well that its execution is practically reflexive. Select one element, one approach, and one action (for example, a Force wind attack) and add +2 whenever attempting that precise combination. The stunt may be taken multiple times but not for the same combination.

Cloak of Shadows:

You can see perfectly in the dark and are immune to any potential effect of normal or magical darkness. Additionally, once per session, you may declare that you automatically succeed at hiding from any non-magical attempt to spot you, provided you have a nearby shadow to hide in.

Ghostbane (requires Cloak of Shadows):

You ignore the incorporeality of insubstantial creatures (e.g., ghosts, specters) and affect them as though they were physical.


As a scholar of arcane lore and magical theory, once per session you may declare that you are able to read obscure text in a mysterious language or determine the specific nature of a ritual upon seeing the precise location where it was cast.

Arcane Investigator:

With GM permission, gain +2 to a simple overcome roll when casting a thaumaturgic spell specifically for the discovery of information.

Wanderer of the Ways:

Your advanced knowledge of the Nevernever’s Ways enables rapid travel. Once per session, you may conveniently arrive in a scene in a manner and time of your choosing without consideration of time or distance.

Ritual Specialist:

Gain +1 to the preparation of one broad category of magic (summoning, curses, necromancy, and so on). You may take this stunt multiple times for different categories but may not take any category more than once.

Natural Weapon:

Your physiology includes claws, spikes, razor-sharp teeth, or another feature for attacking or defending. Unarmed attacks are worth +1 shift on a successful hit and may have scale (page 182) at GM discretion.

Created by: Humannoyd


Mantle - Bast

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd