Campaign of the Month: February 2022
Dresden Files Accelerated: Emerald City: Requiem
Jade Court Vampire
Jade Court Vampire (Supernatural Scale)
You are a vampire who feeds on the Qi/Life Force of living creatures.
Unique Conditions
Jade Court Weaknesses (sticky): [ ]
Mark this box when you come into contact with one of the weaknesses of Jade Court vampires: taoist religious symbols, peach tree wood, hooves of a black donkey, blood of a black dog, mirrors, vinegar, urine of a virgin boy, or exposure to sunlight. If this condition is already marked and you are exposed again (or exposure continues for more than a few moments), mark In Peril or Doomed instead; if you cannot mark a condition, you are destroyed. Recover this condition if you are able to spend several hours in undisturbed rest.
Jade Court Compulsions (sticky): [ ]
The Jade Court vampires can be distracted by a variety of means. When confronted with one of these distractions, mark this condition. While marked, you suffer from a free Boost against you “Distracted.” These distractions can also be used to Create Advantage against you. When confronted with scattered rice or coins you are distracted by feeling a need to count them. Hearing a rooster crow instills you with a desire to flee. The sound of a hand bell attracts your attention and makes you want to follow the sound. You may clear this condition automatically at the end of the scene or if you fulfill the compulsion.
Hungry (sticky): [ ] [ ] [ ] [ ] [ ]
Mark one of this condition’s five boxes to power vampiric stunts. If you are taken out while Hungry, the consequences could be dire, eg: the GM may determine that you embark on a feeding frenzy, killing nearby mortals but clearing the Hungry track immediately.
To otherwise clear Hungry, you must feed: establish an advantage on your target (e.g., Grappled), and then realize a successful attack. Unlike White Court vampires who must feed on a specific type of energy, your feeding on life energy has no such restrictions. Therefore, the subsequent feeding has only two possible degrees of intensity:
- Your victim takes a condition representing physical harm. Clear two Hungry boxes for a sticky condition, four for a lasting one.
- Your victim dies. Clear Hungry.
Jiang Shi (lasting) [ ]:
While marked, you gain +1 to all actions concerning bloodshed, feeding, and resisting physical harm. You are locked into this form until you have fed on Qi bringing your victim to die. Once fed, you lose this bonus, restore Hungry to 5 boxes marked, clear this condition, and return to your human appearance. You must have many hours of rest or meditation before you can use Greater Hunger again.
Undead (special): [X]
This condition is always marked. You are a walking corpse and do not need to breathe, eat, drink, or otherwise satisfy needs of the human body (beyond your vampiric hunger). You can not cross any thresholds barred with wood at least 6" thick across the threshold’s width.
Core Stunts
Sense Qi:
You can detect and track your prey by the fluctuations of Qi energy caused by their breathing. You gain +1 on all actions related to sensing and following a living being. If a target is holding their breath, you suffer a -2 Penalty instead. By spending a Fate Point, you can discern what kind of being you are sensing and, if you’ve sensed this being before, you can identity specifically who or what it is. If you have fed on the being previously or the being is well known to you, no Fate Point expenditure is required.
Greater Hunger:
Taking this stunt also gives you the Condition: Jiang Shi (described above). If your hunger is at 5 boxes you may choose to clear your Hungry track and mark your Jiang Shi condition. You become grotesque with pale green-white skin, white hair, and long, curved black fingernails.
Vampiric Toughness:
Mark one box of Hungry to absorb two shifts from a physical attack.
Additional Stunts
Vampiric Physique:
When brute strength or sheer speed is requisite, call upon your vampiric nature to gain a bonus of +2 per box of Hungry marked. Furthermore, any physical actions taken may (per the GM) include scale (page 182) regardless of whether Hungry is used.
Vampiric Recovery:
Outside of conflict, mark one box of Hungry to clear a sticky condition, or two boxes to begin recovery from a lasting condition. These conditions must represent physical injury.
Cloak of Shadows:
You can see perfectly in the dark and are immune to any potential effect of normal or magical darkness. Additionally, once per session, you may declare that you automatically succeed at hiding from any non-magical attempt to spot you, provided you have a nearby shadow to hide in.
Ghostbane:
(requires Cloak of Shadows): You ignore the incorporeality of insubstantial creatures (e.g., ghosts, specters) and affect them as though they were physical.
Greater Feeding:
The White Council has warned their members about confronting the Jade Court because they gain additional nourishment from supernatural creatures and spellcasters. They gain a +1 or may cancel scale when feeding on or sensing (see Sense Qi above) such beings and recover one additional box of Hungry when feeding. However, they can be poisoned by those who currently have Faithful or an otherwise similar Holy or Blessed condition marked, or have a High Aspect denoting them as Holy or Blessed. In these instances, the Jade Court vampire sates the hunger as usual, but must also mark Jade Court Weaknesses.
Ambient Qi Feeding:
Like White Court vampires, you can feed off small amounts of Qi from people in your vicinity to sustain yourself. As long as you will be present among living creatures for a time, you can recover 1 box of Hungry between sessions.
Mesmerism:
If you succeed at using Force or Focus on a create advantage action to gain the attention/eye contact of your target, you may define your advantage as mesmerism and gain the benefit of scale when you invoke that aspect. While that advantage is in play, subsequent attacks against that target allow you to feed without physical contact, as per Hungry, if you inflict a condition. (See Hungry.)
Courtier:
You hold sway over other local Jade Court vampires. Once per session, you can declare that you have convinced your local court to lend you assistance: a minor NPC to help in a scene, a free success at an overcome roll, or an advantage with two invokes. If the Jade Court is particularly powerful or organized in your game, you may treat this stunt as the White Court do, using Family Favors (page 167) as a model.
Followers (sticky): : [ ] [ ] [ ] [ ] [ ] p.126.
These followers are weak (no scale), subordinate Jiang Shi Hopping Vampire. They do not require the Disfavored condition, but they are also not very intelligent and can not perform especially complex tasks.
Created by: J.J.