The Watcher on the Wall



HIGH CONCEPT: The Wintry Watcher of the Wall

TROUBLE: The Oath of Protection


Great +4: Intellect

Good +3: Flair, Guile

Fair +2: Focus, Force

Average +1: Haste




Truth-Bound (special): [x]

You are incapable of outright lies. If you wish, you may carefully omit information, speak your opinions, or utter something you believe true that is later proven false. This condition is always checked.

Ferroburned (sticky): [ ]

If you suffer a condition inflicted by an iron weapon, mark this condition as well. You must recover this condition before healing from any other physical injury. Begin recovery by recuperating in Faerie or receiving medical care from a character versed in supernatural healing. If you seek medical attention outside Faerie, the healer must overcome a Great (+4)
to succeed at the recovery action.

Oathbreaker (sticky): [ x ]

Mark this condition when an agreement with someone has been violated by either party. All actions taken by the aggrieved party against the violating party gain +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.

Winter Courtier (special): [ ]

As a subject of the Winter Queen, you are savvy to the court’s important players and have heard the latest rumors. You are expected to appear occasionally with the rest of Winter before the Lady and/ or Queen and will almost certainly become entangled in court intrigues. Work with the GM to identify two additional Winter Fae, one ally to support you and one rival to confound your efforts.

Indebted (sticky): [ ][ ][ ][ ][ ]

As per normal (page 117), but with an additional restriction: should you default on any debts, you immediately become an Oathbreaker (page 158).



You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.

Winter Favors:

Mark Indebted to call upon the Winter Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.

Mortals’ Darkest Defender:

You have honed your skills at battling Outsiders, perhaps at the Gates alongside Mab and the Gatekeeper or by hunting Outsiders in mortal cities’ darkest alleys. When entering a conflict against an Outsider, choose +2 to attacks against Outsiders or +2 to defense against their attacks and attempts to create an advantage.


Greater Glamour (requires Glamour):

Gain +2 to all attempts to create glamours. Once per session, spend a fate point to create a nameless NPC as a glamour for a scene and dictate their actions. Others react to the NPC as if real but it cannot inflict conditions or harm—if forced into combat, the illusion dissolves immediately. Anyone who succeeds with style on any roll against the illusion may get the chance to see past it, at the GM’s discretion.

Unseelie Magic:

You may cast evocations (page 140) that fit the nature of Winter: death, slumber, ice. All Unseelie magic has a cold ambiance, even if its connection to Winter is metaphorical. This magic is ultimately sponsored by the Winter Queens, and using it in a manner counter to their agenda may mark you as an enemy to Winter. You use these as actions with your normal approaches, in any combination. The GM may assign scale (page 182) to your action.


You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Once per session, you may declare your convenient arrival in a scene via a portal.

Hunter’s Guide:

You advise those who pursue Outsiders, should any pass beyond the Outer Gates. Any successful advantage you create against an Outsider gains an extra free invoke.


The Mysterious Watcher on the Wall.

The Watcher on the Wall

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd