Campaign of the Month: February 2022
Dresden Files Accelerated: Emerald City: Requiem
The Knife of Hunger - Nôž Hladu
High Concept: Deadly Uber-ghoul Assassin
Enjoys Playing With His Food
Cunning and Relentless
SUPERB +5: Guile
GOOD +3: Haste
FAIR +2: Flair, Intellect
AVERAGE +1: Focus
Need for Meat (sticky): [ ] [ ] [ ] [ ] [ ]
Ghouls are constantly hungry and require lots of flesh, preferably human, to sate their hunger. This condition is marked as the ghoul exerts itself, as described in its stunts. If every box has been marked, the ghoul can no longer contain its hunger: the only actions it may take are eating and seeking out additional food. The ghoul recovers this condition by eating vast quantities of raw meat: approximately ten pounds of animal flesh or five pounds of human flesh recover one box.
Sanctoburned (lasting): 
If the ghoul takes damage from a sanctified weapon or comes into contact with a holy object, mark this box. While this condition is marked, the ghoul is unable to recover conditions that represent physical injury.
Human Disguise (sticky): 
A ghoul is able to look passably human with some effort. Mark this box when the ghoul takes on a human guise; while in this form, the ghoul can move through mortal society while attracting little attention. Anyone with cause to look closely at the ghoul may be able to recognize that something is “off.” This condition is recovered when the ghoul returns to its standard form, which is automatic if the ghoul begins to feed.
Dead (sticky): [ ]
Mark this box to absorb any amount of physical damage. The ghoul is dead, but unless utterly annihilated, its body will continue moving. Recovery occurs automatically after a short amount of time undisturbed. This time may vary at GM discretion; a ghoul shot to death may need only a few minutes to recover, while one torn to pieces may need the remainder of the scene. Recovering from this condition automatically results in every Need for Meat box being marked.
The ghoul may mark off a box of Need for Meat to recover its In Peril condition, even in combat, provided that the condition represents a physical injury.
The ghoul may mark off one or more boxes of Need for Meat during any activity representing physical strength or endurance. It gains +2 to the roll for every box marked.
Gain a +2 to use Guile to attack opponents when they are unaware of his current location.
In Peril (sticky): [ 4 ]
You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.
Doomed (lasting): [ 6 ]
You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
Indebted (sticky): [ ][ ][ ][ ][ ]
This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.