Campaign of the Month: February 2022
Dresden Files Accelerated: Emerald City: Requiem
Tad the Trickster
Description:
ASPECTS:
HIGH CONCEPT: Mischievous & Relentless Trickster
TROUBLE: Never Forgive A Slight
Sneaky and Deceptive
APPROACHES
Good +3: Guile
Fair +2: Flair, Haste
Average +1: Force, Intellect
Mediocre +0: Focus
MANTLE
TRUE FAE: SUMMER (Otherworldly Scale)
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas auctor sollicitudin venenatis. Nam aliquet libero urna, id viverra ipsum mattis sit amet. Donec id feugiat nisi, ut rutrum erat.
UNIQUE CONDITIONS:
Truth-Bound (special): [x]
You are incapable of outright lies. If you wish, you may carefully omit information, speak your opinions, or utter something you believe true that is later proven false. This condition is always checked.
Ferroburned (sticky): [ ]
If you suffer a condition inflicted by an iron weapon, mark this condition as well. You must recover this condition before healing from any other physical injury. Begin recovery by recuperating in Faerie or receiving medical care from a character versed in supernatural healing. If you seek medical attention outside Faerie, the healer must overcome a Great (+4)
to succeed at the recovery action.
Oathbreaker (sticky): [ x ]
Mark this condition when an agreement with someone has been violated by either party. All actions taken by the aggrieved party against the violating party gain +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.
Summer Courtier (special): [ ]
As a subject of the Summer Queen, you are savvy to the court’s important players and have heard the latest rumors. You are expected to appear occasionally with the rest of Summer before the Lady and/ or Queen and will almost certainly become entangled in court intrigues. Work with the GM to identify two additional Summer Fae, one ally to support you and one rival to confound your efforts.
Indebted (sticky): [ ][ ][ ][ ][ ]
As per normal (page 117), but with an additional restriction: should you default on any debts, you immediately become an Oathbreaker (page 158).
CORE STUNTS:
Glamour:
You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
Summer Favors:
Mark Indebted to call upon the Summer Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.
A Check on Winter’s Power:
Your role in the Summer Court pits you against members of the Winter Court on a frequent basis. When entering a conflict against Winter, choose +2 to attacks against Winter or +2 to defense against their attacks and attempts to create an advantage.
Superior Speed:
Gain +2 to use Haste to defend or create an advantage.
ADDITIONAL STUNTS:
Greater Glamour (requires Glamour):
Gain +2 to all attempts to create glamours. Once per session, spend a fate point to create a nameless NPC as a glamour for a scene and dictate their actions. Others react to the NPC as if real but it cannot inflict conditions or harm—if forced into combat, the illusion dissolves immediately. Anyone who succeeds with style on any roll against the illusion may get the chance to see past it, at the GM’s discretion.
CONDITIONS:
In Peril (sticky): [ 4 ]
You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.
Doomed (lasting): [ 6 ]
You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
STRESS: [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ]
CURRENT REFRESH: 0
Spent Refresh: 0
Bio:
Tad the Trickster is a impish little man who delights in playing tricks on the unwary. Often to deadly effect. He also holds grudges.
Tad was caught executing an elaborate trick against Odianna of Winter and Boreal the Duke of Blizzards on Halloween night, 2012, and attempted to steal the mantle of Boreal after killing him with a tac-nuke scale entropy curse. Tad’s trick was ultimately successful, however, he miscalculated how quickly the mantle would fully join with him, rendering him truly immortal, only to be killed by the group of people he had duped into helping him earlier.
Tad is currently very, very dead.