Dresden Files Accelerated: Emerald City: Requiem
HIGH CONCEPT: Hulking Ogre Bodyguard
TROUBLE: My Lady is in Danger!
Ogre Clan Leader
A Lot Smarter Than He Looks
Good +3: Force
Fair +2: Flair, Guile
Average +1: Focus, Intellect
Mediocre +0: Haste
True Winter Fae Ogre (Otherworldly scale)
You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.
Mark Indebted to call upon the Winter Court for favors. One box grants automatic success to a task (provided it is without risk) without having to roll or play out a scene. Two boxes pays for one cost for a ritual spell (page 172) or provides NPCs or a magical resource to assist with a dangerous task. If at least three boxes are unmarked, mark the entire track for the Court to intervene on your behalf and resolve a situation utterly unresolvable under your own power. This action requires formally petitioning the Court and convincing it that the intervention is in their best interest.
Mortals’ Darkest Defender:
You have honed your skills at battling Outsiders, perhaps at the Gates alongside Mab and the Gatekeeper or by hunting Outsiders in mortal cities’ darkest alleys. When entering a conflict against an Outsider, choose +2 to attacks against Outsiders or +2 to defense against their attacks and attempts to create an advantage.
Much larger than the average human, automatically gains scale (page 182) on actions in which his large size is advantageous. Opponents will, however, gain scale in situations in which they may use his size against him.
You are unaffected by magic cast by creatures whom you intimidate. You must create an advantage reflecting the intimidation
before you can take advantage of this immunity. Seelie/Summer Court magic can bypass this immunity as can other types of sponsored magic (e.g., Hellfire, Soulfire) per GM discretion.
Truth-Bound (special): [x]
You are incapable of outright lies. If you wish, you may carefully omit information, speak your opinions, or utter something you believe true that is later proven false. This condition is always checked.
Ferroburned (sticky): [ ]
If you suffer a condition inflicted by an iron weapon, mark this condition as well. You must recover this condition before healing from any other physical injury. Begin recovery by recuperating in Faerie or receiving medical care from a character versed in supernatural healing. If you seek medical attention outside Faerie, the healer must overcome a Great (+4) to succeed at the recovery action.
Oathbreaker (sticky): [ ]
Mark this condition when an agreement with someone has been violated by either party. All actions taken by the aggrieved party against the violating party gain +2 bonus and ignore magical defenses or scale (page 182). Recover this condition when the violator fulfills the letter of the bargain or the aggrieved party voluntarily releases the violator from the agreement.
Winter Courtier (special): [ ]
As a subject of the Winter Queen, you are savvy to the Court’s important players and have heard the latest rumors. You are expected to appear occasionally with the rest of Winter before the Lady and/ or Queen and will almost certainly become entangled in Court intrigues. Work with the GM to identify two additional Winter Fae, one ally to support you and one rival to confound your efforts.
In Peril (sticky): [ 4 ]
You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.
Doomed (lasting): [ 6 ]
You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
Indebted to Odianna (sticky): [ x ][ x ][ x ][ ][ ]
As per normal (page 117), but with an additional restriction: should you default on any debts, you immediately become an Oathbreaker (page 158).
Spent Refresh: 0
STRESS: [ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ]
Squire is an ogre who is the head of his clan. He is deeply devoted to Odianna of Winter and serves as her bodyguard and leg breaker. Despite his hulking frame and slow manner he is quite intelligent and has lured more than one opponent into underestimating him as just a simple thug. Those foes are never seen again. He is prone to violence but is not cruel.