Singard Jarlson

Description:

ASPECTS

HIGH CONCEPT: RETIRED EINHERJAR CURATOR

TROUBLE: PAST HIS PRIME

LARGER THAN LIFE

KEEPS AN EYE ON LAUFEY

ONLY MORTAL NOW

ANTIQUARIAN OF ODIN


APPROACHES

Good +3: Intellect

Fair +2: Force, Focus

Average +1: Flair, Guile

Mediocre +0: Haste


MANTLE

Antiquarian of Odin (Supernatural scale)

You are a mortal vassal of Odin – better known as Donar Vadderung in the current age – that works at Monoc Securities as his personal antiquarian, both maintaining and growing his collection of arcane objects. The Antiquarian usually operates at Supernatural scale when pursuing their agenda in Odin’s name.

UNIQUE CONDITIONS:

All-Father’s Power (fleeting): [][][][][]

Check one of this condition’s five boxes to use the well of power granted to you by your mantle, as described in your stunts. Recover fully at the end of any scene in which the All-Father’s Power is unused. This condition may also be utilized to create an approach (Odinic Might) with a bonus equal to the number of unchecked boxes usable toward any action. The GM, however, will exacerbate your self-described actions per the character of the mantle: berserker rage, lust for knowledge, and an overwhelming desire for battle.

If the impact of allowing the mantle to control your action is sufficiently complicating, the GM may also treat it as a compel and award you a fate point.

Disfavoured (sticky): []

Check this condition if your character has disobeyed a direct command of the All-Father or betrayed your characters pact with him. Until your atonement, all stunts and conditions associated with this mantle are inaccessible other than recovery actions if one is marked. The GM will detail the requisite atonement, such as fulfilling the All-Father’s commands or restoring his trust in you.


CORE STUNTS:

Rune Magic:

You utilize a set of powerful runes to wield ancient Norse magic. Choose two different combinations of approach and action, then name the effect associated with them. A defend action with Force might be a “ward of power,” or an attack with Guile a “shadow strike.” Either combination grants +2 with scale (page 182) determined by the GM.

  • Time Ward – Defend with Intellect at +2
  • Ward of Force – Attack with Force at +2
Seeker of the Arcane:

Once per session, you may ask the GM for a pertinent fact about an item you seek, without having to research it. If information on the article in question is hidden, lost, or obscured by the supernatural you may roll your highest approach against appropriate opposition determined by the GM to gain a useful fact. The GM may also grant you an advantage with a free invoke.


ADDITIONAL STUNTS:

Wisdom of Urd:

Odin gave an eye for cosmic knowledge, and you may check a box of All-Father Power to add +1 on any action requiring a display of knowledge or when solving mysteries.

Einherjar Reinforcements:

Once per session, you may call for one of the einherjar to join you for one future scene. This NPC einherjaren is GM controlled, with Fair (+2) Force, +0 in all other approaches, and six boxes of stress. Alternatively, you may direct a group of einherjar to accomplish a task for you by stating their purpose and rolling dice for their success. You may take +2 if the task allows them to use the Force approach but may not invoke aspects on their behalf.


CONDITIONS:

In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

STRESS: [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ]

CURRENT REFRESH: 2
Spent Refresh: 1


Bio:

The Nordic Heritage Museum shares Nordic culture with people of all ages and backgrounds by exhibiting art and objects, preserving collections, providing educational and cultural experiences, and serving as a community gathering place.

Singard Jarlson is the Curator of the Museum and an active member of the Ballard Community. He is also over 1,000 years old. He was chosen by Odin’s Valkyries and lived in Valhalla fighting and dying every day alongside the other heroes training for Ragnarock. No one knows how or why he left the Einherjar or what kind of deal he struck with the All Father but all who know him respect his knowledge and note his unfailing sense of humor. He is now married with 6 children and another on the way. Despite his massive size it seems that he is aging like a normal mortal since his return to Earth and displays no supernatural abilities aside from a knowledge of Norse Runes. This doesn’t prevent him from keeping an eye on Eric Laufey and his Frost Giant friends.

Singard Jarlson

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd