Campaign of the Month: February 2022
Dresden Files Accelerated: Emerald City: Requiem
HIGH CONCEPT: Venatori Detective turned Police Academy Instructor
TROUBLE: A Good Man With a Ruined Reputation
Never Leaves a Case Unsolved
My Family is My Rock
Great + 4: Focus
Good +3: Guile, Intellect, Force
Fair +2: Haste
Mediocre +0: Flair
LAW ENFORCEMENT/MONSTER HUNTER (Mundane Scale)
Police Powers (sticky): [ x ]
This condition is always marked, unless you are Suspended (see below). You are a member in good standing of a law enforcement agency in the mortal world. You may therefore do the following without fear of legal reprisal:
- Arrest anyone when you have probable cause to believe they have committed a serious crime.
- Detain anyone upon reasonable suspicion of their involvement in a crime, and search them for weapons.
- Access and search private property when authorized to do so by a search warrant (obtained via the Backup stunt below).
Ignore legal ramifications to stop a crime in progress, up to and including the use of deadly force when you or others are in mortal peril.
Your freedom to act is not unlimited and is subject to frequent review. If you exceed the boundaries of good conduct, you may be Warned or Suspended.
Warned (fleeting): [ x ]
Mark this condition when you egregiously flaunt your position as a law enforcement agent, act insubordinately to your superiors, or fail to report in regularly on your on-duty activities. Being Warned indicates that your superiors are closely observing you but carries few real consequences if no further transgressions are reported. You recover from being Warned at the end of the session.
Suspended (sticky): [ x ]
Mark this condition when you are observed flagrantly breaking the law in the pursuit of your duties, coming into open conflict with your organization, or acting in a way that would have you Warned and that condition is already marked. While Suspended is marked, you may not use Police Powers and are subject to the same consequences as a civilian for your actions. Moreover, if you are already Suspended and caught doing something that would result in marking Suspended, you may be fired, especially if taken out in a conflict related to your job status. (If you are discharged, take a new mantle at the next available milestone.) Recover this condition when you have made sufficient restitution to your superiors in a manner the GM prescribes, or at the end of the scenario, whichever comes first.
While in good standing with your organization, once per session you can request backup, equipment, access, or protection (either political or physical) from your organization. This aid takes the form of a minor NPC to help in a scene, free success at an overcome roll, or an advantage with two invokes. At the GM’s discretion, you may use this stunt an additional time per session and mark Warned.
Firearms Training (Focus):
Pick one of your approaches. When you attack with a firearm using that approach, gain +1.
Piecing together clues is what you do. Gain +2 when you use Focus to create an advantage from studying a crime scene or to overcome an obstacle that requires you to study a crime scene.
You are a master strategist. When you use Intellect to create an advantage related to formulating a battle plan, gain an extra invoke on the aspect.
Once per session, you may declare that you happen to have a countermeasure on hand that nullifies the effect of scale (page 182) from a supernatural condition or stunt for the current scene. At the GM’s discretion, this stunt can also nullify other effects of supernatural powers, such as by avoiding a soulgaze or seeing through a glamour.
When you don’t have the Talent, you need to carry a bigger gun. You carry an automatic weapon, rocket launcher, anti-tank rifle or other large weapon that can take down a large monster. Once per session, you may add a +4 to a single Force Attack to a single target OR add +2 to a Force Attack that can hit multiple targets without dividing your roll. The GM may charge a fate point for an additional use per session(to simulate additional rounds or magazines), at her discretion.
In Peril (sticky): [ 4 ]
You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.
Doomed (lasting): [ 6 ]
You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
Spent Refresh: 3
STRESS: [ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ]
Roy Mullenix is both a local legend and a warning among the Seattle Police Department. Once upon a time, Roy was a highly decorated SWAT Team commander and robbery-homicide investigator. Then years ago, his career came crashing down when a bad raid led to him screaming about monsters until he ultimately retracted the story. Roy went on to Special Investigations, leading to several notable arrests and saves including saving a baby from a serial killer.
Then three years ago, Roy failed to show up to an interview and was busted back down to Patrol. Refusing to retire or resign, Roy became an Instructor at the Police Academy.
Seattle PD officers see Roy as a tragedy. A guy who could have become chief of police who lost his mind and never came back.
In reality, Roy had never gone insane. He had discovered the supernatural and joined the Venatori Umbrorum. He had been hunting monsters in secret.
Phase I (Where did you come from?)
Born and raised in the Seattle area, Roy’s whole family has been in areas of public service for the past 2 generations when his Grandfather Etienne came home from World War II with the Congressional Medal of Honor. Most of them have been in Law Enforcement. The Mullenixes are characterized by their love of firearms, especially Roy’s father, who was an outspoken Libertarian opponent of the 1994 Federal Weapons Ban, and his great grandfather who opened a Gun Shop in downtown Seattle. In Highschool Roy wasn’t thinking about becoming a cop, then he met Sid Routman at a career fair, and everything changed.
Roy’s career was illustrious at first, a Tour in Army Special Forces(where he met Woof on a couple of Ops), Top of his class at the Academy, Seattle S.W.A.T., a high arrest record, Medals for Valor. Roy married his Highschool sweetheart Vanessa, an Internet Security Consultant(She does Penetration Tests from home), and has 3 kids, Twins Michael and Megan(24) and Jonathon (21). They have a house in Lower Queen Anne, his kids now going to college. Roy’s first mark of distinction and brush with the Paranormal was at the 1999 WTO Riots, where he busted a fair number of unusual perps using the Riot as cover and who seemed to be feeding on the rage of the crowd and at the same time spurring them on.
What people didn’t know was that Roy’s career for years was one tale of weirdness after another. He kept getting weird cases and weirder SWAT situations but thought nothing of it.
Phase II (What Shaped You?)
One day, Roy helped raid what they thought was a massive drug deal, but in reality it turned out to be a meeting between The Vampire Courts and several other inhuman factions. Several officers went down, a few more were put in to comas. Roy wanted to report what he saw, but he knew that they would just laugh at him. His friend Greg BigEagle convinced him to tell the truth, but leave the monster stuff out. Roy took the fall for it, and his reputation disappeared. His family helped him to get back to work and fight for his job…and got suspended. On the brink of a breakdown, a man named Ronald Parker approached Roy. He told Roy the truth about the Supernatural and offered him a chance to get his job back and fight monsters. Roy initially refused, he didn’t believe a word of it. Then John Youngblood jr., a Wizard of the White Council, used a ritual to revive the comatose officers back to consciousness.
Roy’s name got cleared(though his reputation was still dead in the water and it didn’t restore his rank), and became a member of the Venatori Umbrorum, a Secret Society that uses mortal legal systems to fight the Monsters that prey on humans. They made up a story to justify his absence for Venatori Training. Roy came back with a vengeance and got back into the department’s good graces one case at a time. He learned the ins and out of bureaucracy and set the department record for most traffic tickets and parking citations written in a week, a month and a year.
Then Ronald Montgomery made Police Commissioner and assigned Roy to Special Investigations. At least when Lord Montague killed his career, he gave Roy his old rank back. S.I. seemed to be the place where Montague placed anyone in the department with any clue about the supernatural. This does double duty of both utterly discrediting anyone clued-in at the Department and best utilizing those who are clued-in.
Roy’s Senior Partner, Jessi is unaware that the Supernatural actually exists, but is firm in her understanding of Lore(As in the skill). Albeit, most of her Lore skill is garbage connecting the Romans who killed Christ with John Wilkes Booth and the Kennedy Assassination.
In recent years, Roy has been busted from Detective to Patrol Officer and finally forced to take a job as an instructor at the Police Academy. As such, he is currently a police officer in name only unless a miracle comes his way. This is also fortunate since fate conspired against him and got him a new 2-year-old child at home.
In the meantime, Roy has been recruiting for the Venatori and fighting off the forces of the ascending fomor.
Phase III (Your First Adventure) Broken Shield
Fresh from his Venatori Training, Roy Mullinex returns to work only to get a head-scratcher of a case. A retired police officer was killed inside of his home. The only witnesses show someone with no motive for the murder, who ultimately doesn’t remember what he did or how he got to the crime scene, or the skills necessary for committing the murder.
Roy suspects something from the spooky side and goes to local Wizard Zeb Ainar for answers. Zeb confirms Roy’s suspicion that the suspect had been enthralled and was being framed for the murder by the Red Court. But, Zeb is under orders to stay away from the local Reds for the time being, leaving him unable to help Roy any further.
To find help, Roy goes to the Renegade Saloon to get acquainted with the local hunters. To find the real killer, Roy enlists the help of two local legends, Benjamin Willard and Virgil Cole, to learn how to hunt the vampires responsible and get justice for a fallen cop.
Story Title: Call of the Nightmarchers
Star: Hiroko Nishimura with Orenda Peshlakai
When tourists at the Seattle Piers start wandering into the ocean and are attacked by ghosts at night, Hiroko Nishimura suspects it is more than just the Fomor at work. Only Hiroko’s Shun Sight shows the truth that the tourists are being drawn into the ocean by the call of a group of Kaupekin, Hawaiin monsters allied with the Formor she knows well.
Along the way, she finds Venatori Roy Mullinex investigating the disappearances as well as the reports of armored warriors being seen along the beaches. Together with fellow local monster hunter Orenda Peshlakai, the trio hunt down the Kaupekin and discover a horrible truth.
The Kaupekin Shaman was gathering the tourists to use as fuel to summon the Nightmarchers, legendary warrior spirits that cannot be stopped by any barrier before the sun rises.
The trio’s combined swords, guns, and claws defeat the Kaupekin Shaman’s forces on the pier, but its master remains at large.
Phase V: (Also Guest Starring)
Story Title: Timeworn Contract
Star: Virgil Cole with Skuld Jaeger
When Virgil Cole asks for help with a supernatural super-predator that has been hunting him for over a century, Skuld Jaeger answers. But can she help find the real killer after he is implicated in a series of grisly murders?