Campaign of the Month: February 2022
Dresden Files Accelerated: Emerald City: Requiem
Lead Sorcerer Of The PNW Fomor
Never Trusted – And Justifiably So
Amphibious And Frog-Faced.
Great + 4:
Good +3: Focus ,
Fair +2: Guile, Haste
Average +1: Force, Intellect
Mediocre +0: Flair
As a wizard, you can cast magical spells comprising the five elements: fire, air, earth, water, and spirit. In game terms, you may perform any of the four basic actions with spectacular magical effects (see p. 140).
You excel at ritual magic (page 168). Add +2 to the preparation roll for any ritual.
Evocation Specialist (Biomancy):
Fomor employ their weird biomancy evocations so well that its execution is practically reflexive. Their Sorcerous Bio-Gadgetry attacks and defenses (shields) get +2.
Evocation Specialist (Water):
You have employed an evocation so well that its execution is practically reflexive. Add +2 whenever attempting to create advantages, attack, overcome, or defend using water.
Ready and Willing Minions:
Mark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at (see the NPC creation rules on page 212). Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.
Loyalty Unto Death:
Once per session, if an NPC created with Ready and Willing is with you, you may ignore marking In Peril or Doomed at the cost of the NPC’s life.
Desiccated (Sticky): [ ] [ ] [ ] [ ] [ ]
Mark one box for each day you can’t immerse. Can also be used to absorb fire or heat stress. Clear by immersing fully for 8 hours per box.
Indebted (Sticky): [ ] [ ] [ ] [ ] [ ]
Followers (Sticky): [ ] [ ] [ ] [ ] [ ]
p.126. Your followers are mere Turtlenecks (Implanted Humans) so you don’t take the Disfavored condition.
In Peril (sticky): [ 4 ]
You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.
Doomed (lasting): [ 6 ]
You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
STRESS: [ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ]
Lord Bagna bears modified versions of the Leader of the People and Magical Practitioner mantles.