Joseph Hawthorne

Description:

ASPECTS:

HIGH CONCEPT: Hard Boiled Nephilim P.I.

TROUBLE: At the Suffrage of Uriel

Been Around a Long, Long Time

Friends in Low Places

Shrewd Supernatural Investigator

APPROACHES 9

Great +4:

Good +3:

Fair +2: Focus, Force, Intellect

Average +1: Flair, Guile, Haste

MANTLE:

NEPHILIM (Supernatural Scale)/P.I.(Mundane Scale)

The Nephilim are born from the union of human and Seraphim parents. They were among the heroes and giants of legend. Nearly immortal and very powerful, they were deemed Abominations by the Heavenly Host, and hunted down and murdered by the thousands. Because of their inherent immunity to mystic forces the Seraphim were forced to use crude weapons of iron and bronze to fight and kill them.

You were born with exceptional abilities but also have a mortal life. Create your character according to a Pure Mortal mantle of your choosing and then add the conditions and stunts below.

UNIQUE CONDITIONS

Mystic Invulnerability: [ x ]

This condition is always marked. The souls of the Nephilim act as a repelling force against all forms of mystical attack. Magical Evocations, rituals, psychic powers, and even Celestial Fire cannot affect the Nephilim; such attacks simply fail. Celestial Shields provide no protection from a Nephilim’s unarmed attacks. Neither illusions, spells of mind control, and the life-draining abilities of supernatural beings work against the Nephilim. One side effect to this is that beneficial supernatural powers cannot work on the Nephilim, either. Healing magical powers, for example, do not affect them. Another is that they cannot perform Magic, not even Thaumaturgy.

Hurt (sticky): [ 4 ]

Mark this condition to absorb four shifts of physical harm. Recovery requires at least one scene of downtime at full rest, obtaining medical attention, binding wounds, et cetera.

Word on the Street: (sticky) [ ][ ][ ][ ][ ]

You have a wide array of informants, friends on the force, and casual acquaintances who you can go to for information. Mark a box to add +2 to any roll seeking information about people, places, or criminal activity. Recover 1 box at the start of each session. Clear Word on the Street by solving a high profile case.

Gone Too Far: (sticky) [ ]

Mark this condition when you’ve gone too far, pushed an informant too hard, or broke protocol one too many times. You may not mark any boxes of Word on the Street until this condition is cleared. Recover this condition by solving the case you went too far on (which will not clear Word on the Street), or by spending a scene making amends to the party you crossed.

CORE STUNTS

Supernatural Senses:

The Nephilim can see the flows of mystic energies, although they cannot manipulate them. These senses allow them to detect the presence of spirits and soul projecting astral travelers, as well as detect the use of magic. If the character Overcomes a target’s abilities (usually Focus vs Guile test) , he can uncover supernatural beings posing as humans. Their unique powers also render Nephilim immune to all forms of illusion and magical or psychic concealment.

Private Eye:

When searching a location for clues, gain +2 to all Overcome rolls using Focus.

Connect the Dots:

Gain +1 to all Create an Advantage or Overcome rolls relating to piecing together multiple sources of information.

ADDITIONAL STUNTS:

Superior Recovery:

Once per session, treat any conditions representing a physical injury as one step lower (sticky becomes fleeting, lasting becomes sticky).

Superior Speed:

Gain +2 to use Haste to defend or create an advantage. The GM may determine that your actions gain scale with or without invoking the bonus.

Superior Strength:

Once per scene, gain +2 to use Force to Attack or Overcome an obstacle that raw strength would effect. The GM may determine that your actions gain scale with or without invoking the bonus.

CONDITIONS:

In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

Indebted (sticky): [ ][ ][ ][ ][ ]

This condition has five boxes. Mark one or more boxes when you have accrued a debt to a powerful group, person, or entity. The number of boxes you mark depends on the magnitude of the favor done for you; the GM has final say. Recover boxes of Indebted by doing favors for the lender in return, on their terms. Typically, a fairly safe but challenging task recovers one box, a dangerous task recovers two boxes, and a task that puts you in mortal danger or could otherwise permanently impact you recovers all boxes.

STRESS: [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ]

CURRENT REFRESH: 1
Spent Refresh: 2

Bio:

BACKGROUND

Left on the steps of a church in New York City in 1922, Joseph Hawthorne grew up in a state run boy’s home never knowing his heritage. He ran away from the strict and demanding orphanage as a young boy and lived on the streets of Brooklyn. He and his fellow orphans were forced to live hard scrabble lives during the Great Depression often resorting to stealing food and running scams simply to survive. When Japan bombed Pearl Harbor Joe was one of the first to join the military, looking to get off the streets and find a new way of life. He served with the Big Red One, battling through Africa and Italy and finally ended up in Germany itself. He was a force on the battlefield earning a Bronze Star, a Silver Star and two Purple Hearts, advancing to the rank of Sargent Major after four long years on the front lines. He witnessed the horrors of the war and the madness of Hitler and it changed him fundamentally.

RISING CONFLICT

When the war ended he served on the NYPD in the early 1950s. He left because of conflicts with his fellow officers over issues of corruption and brutality. Justice was important to Joe and it seemed to him that the police were simply using their badge to foster the wishes of the wealthy and elite. He had seen what tyrants wrought and left the force in a cloud of disillusionment. Instead he put out his shingle becoming a Private Eye, seeking to help the common person find a little justice. As the years past Joe slowly began to realize that he wasn’t aging like other people around him. That he sometimes saw things that others could not. That he was stronger and faster than most. Despite all of his efforts he could find no answers to why this was so. It was in 1954 that he met the woman of his dreams.

Her name was Elizabeth Aldrin and she claimed that she could tell him exactly what he was if he simply looked her in the eyes. When he did so, initiating a Soul Gaze, he learned that she was a Wizard of the White Council. In turn she was able to solve the mystery of his progeny. Joe was the child of a mortal and a Celestial. Whether Angel or Demon his parent had been a being of immense power. Liz explained to him that as a Nephilim he must avoid contact with Heaven and Hell. Both would hunt him down and destroy him as an abomination.

Joe married her after an intense, if brief, courtship. She went in hiding with him using her magic to conceal them both. She taught him everything she knew about the supernatural world and he began taking cases directly related to it. They were happy and Liz bore him a baby girl, Alice, just before the tragedy struck. Joe had never met a Denarian but he somehow sensed that the man who killed his wife and took his child was a demon. It called itself Azael and it shattered his life, leaving him in ruin physically, mentally and spiritually. He never saw his daughter again. After decades of searching for her he found some clues indicating that Azael was seen in Seattle. In 1961 he moved to the Emerald City in hopes of finding the demon and the fate of his missing daughter.

THE STORY

STORY TITLE: Red Harvest
GUEST STARRING: David Clay

In 1980s Seattle, Joseph Hawthorne, a hard boiled private eye with a secret, mystical heritage, is approached by Uriel, an archangel of Heaven with a proposition he cannot refuse. As a Nephilim Joe is considered by Heaven to be an abomination which must be destroyed. But Uriel promised to overlook Joe’s distasteful heritage if he, in turn, would find and save a missing infant girl. Joe must accept the angel’s mission and began investigating the disappearance of Abigail Wharton who had been stolen out of her crib. Can Joe weave through the tangled politics of vampire courts, faeries and wizards to find one missing little girl? Is the mysterious clay Golem that dogs his steps a friend or a foe? What is the Archangel really after? When Joe discovers shocking, deep-seated corruption; a high-level cover-up; and his own personal ties to the rising body count, he’s no longer sure he can trust anyone, even himself.

Joseph Hawthorne

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd