Campaign of the Month: February 2022
Dresden Files Accelerated: Emerald City: Requiem
JOTUN URSURPER OF DEMONIC POWER
FIRE IS MY ONLY WEAKNESS
THE DEADLY BLACK STAFF OF SEBASSIS
AMBITIOUS STUDENT OF MAGIC
ASGARD MUST FALL FOR MY PEOPLE TO BE FREE
Superb +5: Force
Great +4: Focus
Good +3: Flair, Intellect
Fair +2: Guile, Haste
FROST GIANT OF JOTTENHEIM (Otherworldly Scale)
Hurt (sticky): [ 4 ]
Mark this condition to absorb four shifts of physical harm. Recovery requires at least one scene of downtime at full rest, obtaining medical attention, binding wounds, et cetera.
Much larger than the average human, Jotuns automatically gain scale (page 182) on actions in which his large size is advantageous. Opponents will, however, gain scale in situations in which they may use his size against him.
Once per scene, gain +2 to use Force to Attack or Overcome an obstacle that raw strength would effect. The GM may determine that your actions gain scale with or without invoking the bonus.
Once per session, you may treat a sticky condition reflecting physical injury as if it were fleeting.
The Jotun may cast evocations (page 140) that fit the nature of Aurgelmir, also called Ymir, in Norse mythology, the first being, a giant who was created from the drops of water that formed when the ice of Niflheim met the heat of Muspelheim: slumber, water and ice. All of the Jotun’s magic has a cold ambiance, even if its connection to Ymir is metaphorical. This magic is ultimately sponsored by Ymir, and using it in a manner counter to the well being of his children may mark you as an enemy to the Jotuns. You use these as actions with your normal approaches, in any combination. The GM may assign scale (page 182) to your action.
The Jotun’s Magic is so strong it can lock a target in ice. Any target taking stress or consequences from attacks with Jotun’s Magic also gains a Freezing aspect with a free tag on it as if the attacker had performed a maneuver. Consequences and taken out results indicate the target is partially or fully encased in a block of ice.
You excel at ritual magic (page 168). Add +2 to the preparation roll for any ritual.
- Rune of Lightning: +2 To Flare attack
- Rune of Deception: +2 Guile for Illusions
- Rune of Wind: +2 Force to create advantage with Wind
- Rune of True Sight: +2 Focus to see through Illusions and detect Magic beings
BLACK STAFF OF SEBASSIS:
Black Mold attacks at +2 all targets in a zone doing normal stress. If a target is taken out they become slaves of the wielder of the staff and come under his direct control. Wearing a gas mask or other kind of protection negates this attack.
In Peril (sticky): [ 4 ]
You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.
Doomed (lasting): [ 6 ]
You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.
BLACK STAFF OF SEBASSIS (Branch And Root): [ 2 ] [ 2 ] [ 2 ]
Instead of taking stress the wielder of the Staff of Sebassis may choose to sacrifice a branch or root to absorb up to two stress of damage. As long as it has two or more branches and roots to attack a single target, gains scale in the attack. He can target multiple foes up to 4 zones away with each of his limbs or combine two or more per opponent to gain scale.
STRESS: [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ]
CURRENT REFRESH: 0
Spent Refresh: 0
A powerful wizard, runecaster, and shaman, Fulvragg has long resented Asgard and their limitations on his people. He served the previous King of the Jotuns, Ölvaldi, but when he came across Eric Laufey and the tainted Blackthorne tree he saw an opportunity. Because Sebassis is not at full strength in Jotunheimen he was able to subvert the demon to his will and fashion a powerful staff out of his tree.