Fergus Mac Cormaic

Description:



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ASPECTS:

HIGH CONCEPT: UNTESTED GUARDIAN OF THE SEVENTH GATE

INVOKE: To battle Outsiders, defend the Gate, to be stalwart and strong. To cross over to the Nevernever.

COMPEL: They are watching, They are searching, They will find me

TROUBLE: WYLDE THING

INVOKE: I Have The Power! Hammer Time!

COMPEL: Untrained, Volatile

ASPECT: CRAFTY, FLEET FOOTED LEPRECHAUN

INVOKE: I can fix that! Make it work. For being cunning and sneaky. To move really, really fast.

COMPEL: Ooh! Shiny! Easily distracted by beautiful things.

ASPECT: FIGHTIN IRISH

INVOKE: Fisticuffs, dogged and tenacious.

COMPEL: Sticking up for the little guy, protecting friends and family, and never backing down from a scrap.

ASPECT: FAMILY MAN

INVOKE: My family is my strength, A home to call my own, Support system

COMPEL: Don’t Threaten My Family, The In-Laws, Diapers are How Much?

APPROACHES 16/16

Superb +5 Flair

Great +4: Focus

Good +3: Haste, Guile

Fair +2:

Average +1: Force

Mediocre +0: Intellect

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MANTLE

Guardian of the Gate – Supernatural Scale

UNIQUE CONDITIONS

Impaled by Cold Iron (sticky): [ ]

If you mark In Peril or Doomed to absorb shifts from a cold iron attack, your attacker can also declare that the cold iron impales you, forcing a mark on this condition as well. While Impaled by Cold Iron, you are prohibited from accessing the mantle’s stunts or conditions. Recovery requires the implement’s removal by overcoming passive opposition (Great (+4) at minimum) or active opposition, such as during combat. This recovery does not affect any other conditions sustained during the attack.

Wyld Power (fleeting): [ ] [ ] [ ] [ ] [ ]

Mark one of the condition’s five boxes to access your mantle’s power, as detailed in your stunts. Recover fully at the conclusion of any scene in which you did not use the mantle’s stunts. The mantle’s power is also obtainable as a unique approach, Wyld, with a bonus equal to the number of unmarked boxes usable toward any action. The Wyld approach, however, has a catch: the GM will modify your description of your action according to the character of the mantle. Wyld is primal, unpredictable, and motivated to fulfill basic needs with no moral or ethical compunctions. If the change is sufficiently complicating, the GM may treat the action as a compel and award you a fate point.

Unwanted Attention (sticky): [ x ] Slayer of Sokolov

Mark this condition when you are seen in public performing feats well beyond human norms or otherwise causing mass chaos. As long as this Condition is marked, you are at risk of being recognized and hunted. You gain an aspect related the chaos you caused and the GM gets one free invoke. Recover this condition after spending a scene dealing with your “Unwanted Attention”, be it a physical conflict or a social encounter.

CORE STUNTS:

Faster, Stronger, Tougher:

Mark a box of Wyld Power to add +1 to any physical action. The GM may elect to add scale (page 182) even if a box has not been marked.

Walker of the Wyld:

You can open portals between the mortal world and the wild (unaffiliated) regions of Faerie. Mark a box of Wyld Power to declare your convenient arrival in a scene via a portal.

Defender of the Gate:

Guardians are most effective when battling Outsiders who are constantly seeking a way to enter this universe. When entering a conflict against an Outsider, choose +2 to attacks against Outsiders or +2 to defense against their attacks and attempts to create an advantage.

ADDITIONAL STUNTS:

Superior Speed:

Gain +2 to use Haste to defend or create an advantage.

Glamour:

You may cast minor veils and seemings. With a moment of concentration, you may draw a veil over something roughly person-sized, hiding it from sight and other means of detection. Or you may cause a person or object to appear differently than it normally does. An observer may attempt to discern the illusion, but to do so, they must have some legitimate suspicion that they might be seeing a glamour. Use Intellect to resist any disbelief attempt.

Sword of the Guardian:

A Guardian may manifest the power of their tattoo as a weapon, usually a sword but sometimes it is a spear or a whip, to smite their enemies. Attacks are worth +1 shift on a successful hit and may have scale. Against Outsiders increase Scale by one level.

Shield of the Guardian:

Mark one box of Wyld Power to absorb two shifts from a physical attack. The Guardian’s tattoos manifest as a bright, metal shield.

Gate Keeper

A Guardian may open portals between the mortal world and the wild (unaffiliated) regions of Faerie and hold them open long enough for multiple allies to traverse them. Mark a box of Wyld Power plus one additional box per ally who joins you to declare the convenient arrival in a scene via a portal.

Fae Wylde Demense:

A powerfully attuned Demense that Fergus can access from nearly any Wylde place by spending a point of Wylde Power. It contains a replica of the cabin he once built with his grandfather, as well as a mildly creepy but also comforting simulacrum of his dead grandfather. The simulacrum may answer any question that the Djinni may have had about his grandfather.

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CONDITIONS:

Indebted to the Paranet (sticky): [ x ] [ x ] [ x ] [ ] [ ]

Fergus is deeply indebted to the Paranet for helping him escape his pursuers in New York and for helping him settle down in the Emerald City. See Page 117.

Indebted to The Pack (sticky): [ x ] [ x ] [ x ] [ ] [ ]

We owe the pack for trespassing violently on their turf. Keep a low profile and maybe ingratiate myself given the opportunity.

In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

CURRENT REFRESH: 2
Spent Refresh: 4

STRESS: [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ]
Bio:
Fergus MacCormaic 3x3x3

BACKGROUND

Call me Fergus. They used to call me Fatty, or Fat Fergy. Those days are past. Now I am lean, mean and ready to preen. I’m getting ahead of myself. Ok, reset. I was born and bred Southie, on the outskirts of Boston. My momma was a drunk dressmaker, my daddy was just a drunk. Or so I thought until my 15th birthday, when everything started to change. My baby fat was nearly gone, overnight. I grew nearly 5 inches in about a week and I started to panic, until my real family got in touch. Turns out, I’m a changeling. And not just any changeling. I’m a (oh god I can’t believe I have to say it) Leprechaun. Phew. Got that out of the way. That’s first and last time you’ll hear the “L” from me. I guess my dad was a Troll and my mom was Pixie. Yes I know how that sounds. How does that work? I didn’t ask, nor will I ever. Turns out that’s a pairing that’s a big no no, and so my pops stowed me away in the crib of two drunks and never looked back. At least, not before his kink was discovered and Queen Mab did something nasty and permanent to him and my moms. Ooops, there I go, getting ahead of myself again.

RISING CONFLICT

So there I was, convinced I’d been bitten by some radioactive tequila worm from one of Mom’s many empties, ready to test my newfound abilities by jumping off our tenement building onto the new neighbor’s temple to gentrification, when I find myself dangling in mid-air. A hand the size of a whole corned beef had me by the scruff, and it was attached to a big, mean, tattooed-all-over Troll. After he calmed my screaming, I learned that the walking cement truck was my Gramps and he was there to clue me in. I had a choice to make, stay human or join him in the Nevernever. Long story short, us Rainbow Chasers don’t get to do fun stuff in the Nevernever. We’re basically battlefield janitors. We scrape up the rent shields, notched swords and loose change and kinda weld it all together into some junk that we sell to our “betters” in the Courts. Plus it’s considered obligatory to wear green, cultivate a nauseous brogue, and generally be a complete choad. No. Thank. You. So after a short-lived and dismal internship under a particularly simpering little shit-named Pól Mac Diarmaid-I wasted very little time in moving away from Boston and starting my life over in The Big Apple. I decided I’d try out college, maybe do a little bit of sowing the old oats and see how mundane life would treat me and then make my final decision.

THE STORY

Fast forward 6 years and I’ve graduated from Parson’s with an expensive degree in Fashion. I’m engaged to a beautiful Catholic girl (my Protestant faux-rents would have a cow!) with a bun in the oven and I’m about to launch my first line of outerwear marketed towards competitive Parkour! Life was good. I still had one toe in the weirdness; doing the odd favor for a new group called the Paranet. Mostly helping young weirds get out of the city, or the country. I let them crash in my spare room, just letting my girl, Ann, assume they’re the obligatory extended family needing to couch surf for a few days every now and then.

Then everything changed. One night I got a call from Gramps, letting me know he was in town and wanted a meeting. An hour later I was holding his broken and bleeding body in the back of my new warehouse while two young Irish girls watched us, horror in their tear-filled eyes. With his dying breath, Gramps bestowed upon me his Duty. I watched as his huge celtic knot tattoos literally climbed off his arms and took up residence on my own, signifying my binding to The Seventh Outer Gate, or some such nonsense. So that’s a thing.

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STORY TITLE: COUSINS
GUEST STARRING: Fiona and Nora Quinn

Oh, the girls? They’re Nora and Fiona. They’re distant cousins of Gramps, so I guess they’re sorta kinda my cousins too? I don’t really know. Big family tree. Turns out the big lunk was repaying an old favor by smuggling them out of Ireland ahead of a big bad called The Fomor. Apparently the bastards got the better of him right as he and the girls stepped out of The Ways in Redhook. So that’s why he bled out in my lap and left a big old steaming mess at my doorstep.

Now we’re on the run from The Fomor. We just barely got out of NYC alive. I convinced Ann to set up here in her home town; Seattle. Turns out she’s been secretly wanting to come home to have the baby near her big family. Her dad’s some big wig in the local PD; Raymon Avila. We’ve got a nice little place in a co-housing commune of craftsmen out on Vashon Island. It couldn’t be more different than our little Red Hook brownstone, but we’ll make it work somehow. There’s a small workshop in back of our unit for me to work in and Ann is starting a kitchen garden. Not sure how I’m going to keep this all under wraps until I can get this damned tattoo off of me. It turns out the head of the commune, Gemtriax Theophania is a Paranet contact, and she says she has some people I should introduce myself to. Maybe they can help? First things first, though. Gotta pick out the paint for the nursery!

GUEST STAR

STORY TITLE: Blood Ties
STARRING: David Clay

Fergus Mac Cormaic had no idea that when he moved to Seattle that he would placing himself and his pregnant girlfriend in danger. But when mysterious men try to kidnap Anna he is forced to battle alongside golem attorney, David Clay to protect her and his unborn child. What do they want with his wife? And does this have anything to do with the large scale land grabs David is investigating?

GUEST STAR REDUX

STORY TITLE: Legacy of the Un-man
STARRING: Jack Youngblood

Fergus Mac Cormaic had walked away from his faerie bloodline choosing to be a mortal and live with his pregnant fiance, Anna Maria Avila. However, his grandfather, a powerful troll, died in his arms passing on the mantle of the Guardian of the Seventh Gate to the reluctant ex-changeling. Confronted by a Winter Fae lady accusing him of failing his duty and outed as a supernatural to Anna he must now learn what his new responsibilities entail. The only one who can help him repair the failing Seventh Gate is the disgraced Warden Jack Youngblood, who is on a quest to repair his own damaged mystical power.

Fergus Mac Cormaic

Dresden Files Accelerated: Emerald City: Requiem Mallorylover23