Fergus Mac Cormaic

Leprechaun in Hiding

Description:

ASPECTS:

HIGH CONCEPT: RELUCTANT LEPRECHAUN CRAFTSMAN

INVOKE:

COMPEL:

TROUBLE: WE’VE GOT A BABY ON BOARD

INVOKE:

COMPEL:

ASPECT: GUARDIAN OF THE SEVENTH GATE

INVOKE:

COMPEL:

ASPECT: FIGHTIN IRISH

INVOKE:

COMPEL:

ASPECT: LIFE OF THE PARTY

INVOKE:

COMPEL:


APPROACHES

Good +3: Haste, Flair

Fair +2: Guile

Average +1: Intellect, Force

Mediocre +0: Focus


MANTLE

Changeling (Supernatural)/Clued In Mortal

UNIQUE CONDITIONS

CALLED (sticky) [ ] [ ] [ ] [ ] [ ]

Mark one of this condition’s five boxes to use one of your Fae stunts for a whole scene. If you ever fill the track, you have three options.

1. Make the Choice to become fully Fae. You may use your Fae stunts and rest of the session without penalty. At the next minor milestone, declare a Court affiliation (or choose to be Wyldfae) and transition to True Fae mantle.

2. Deliberately shun your Fae stunts until you recover one or more boxes. Recover a box at the end of every session in which you avoid using Fae stunts.t the GM’s discretion, long time jumps mid-session or between sessions might allow you to recover another box.

3. Choose to become full mortal. Immediately clear the track. You may no longer use your Fae stunts, and at the next minor milestone, you revert fully to your mortal mantle.

Knowledge (sticky) [ ] [ ] [ ] [ ] [ ]

This condition has five boxes to represent the breadth of occult information to which you have access. Mark a box of Knowledge when you leverage the information you have gathered on the working of the supernatural world, as indicated in the stunts. Recover through research in your free time, restoring one box between sessions.

In Too Deep (lasting) [ 1 ]

Your connections with the paranormal have put your livelihood or a loved one at risk. Mark this condition to immediately recover all boxes of Knowledge. While This condition is marked, you have an additional aspect that represents a creature of faction that, due to your knowledge, is directly threatening something dear to you. Furthermore, you lack the wherewithal to research-which mean Knowledge will not recover-until you have recovered from this condition. Begin that recovery by confronting or evading the threat in a manner determined by the GM; be prepared to pend at least a session with the problem.

CORE STUNTS:

Superior Speed

Gain +2 to use Haste to defend or create an advantage.

Chasing Rumors:

Mark boxes of Knowledge to aid rolls to overcome or create an advantage when your research into supernatural threats is relevant, +2 for each box marked.

Preparations:

Once per scene, when confronting a threat that you have had an opportunity to investigate, you can mark Knowledge to reveal that you have a useful item on hand. One box is sufficient for common items (e.g., chalk, iron nails), three boxes for objects obtainable with a mild effort (e.g., holy water, a wooden stake), and all five boxes for especially esoteric items such as inherited silver or a saint’s relics. At the GM’s discretion, you may mark In To Deep instead, to help another character pay one cost of a ritual spell. (pg. 168)

ADDITIONAL STUNTS:

Paranetter:

You are an active participant in the Paranet (pg. 54), a collection of low-level talents and clued-in mortals communicating over the World Wide Web. Once per session, you may contact the Paranet to request assistance. The GM determines what aid the Paranet is able to provide, typically helpful information; extraordinary circumstances may dictate in-person or even Warden intervention.

STRESS: [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ] [ 1 ]

CONDITIONS:

In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

CURRENT REFRESH: 2
Spent Refresh: 1

Bio:
Fergus’s 3×3×3

BACKGROUND

Call me Fergus. They used to call me Fatty, or Fat Fergy. Those days are past. Now I am lean, mean and ready to preen. I’m getting ahead of myself. Ok, reset. I was born and bred Southie, on the outskirts of Boston. My momma was a drunk dressmaker, my daddy was just a drunk. Or so I thought until my 15th birthday, when everything started to change. My baby fat was nearly gone, overnight. I grew nearly 5 inches in about a week and I started to panic, until my real family got in touch. Turns out, I’m a changeling. And not just any changeling. I’m a (oh god I can’t believe I have to say it) Leprechaun. Phew. Got that out of the way. That’s first and last time you’ll hear the “L” from me. I guess my dad was a Troll and my mom was Pixie. Yes I know how that sounds. How does that work? I didn’t ask, nor will I ever. Turns out that’s a pairing that’s a big no no, and so my pops stowed me away in the crib of two drunks and never looked back. At least, not before his kink was discovered and Queen Mab did something nasty and permanent to him and my moms. Ooops, there I go, getting ahead of myself again.

RISING CONFLICT

So there I was, convinced I’d been bitten by some radioactive tequila worm from one of Mom’s many empties, ready to test my newfound abilities by jumping off our tenement building onto the new neighbor’s temple to gentrification, when I find myself dangling in mid-air. A hand the size of a whole corned beef had me by the scruff, and it was attached to a big, mean, tattooed-all-over Troll. After he calmed my screaming, I learned that the walking cement truck was my Gramps and he was there to clue me in. I had a choice to make, stay human or join him in the Nevernever. Long story short, us Rainbow Chasers don’t get to do fun stuff in the Nevernever. We’re basically battlefield janitors. We scrape up the rent shields, notched swords and loose change and kinda weld it all together into some junk that we sell to our “betters” in the Courts. Plus it’s considered obligatory to wear green, cultivate a nauseous brogue, and generally be a complete choad. No. Thank. You. So after a short-lived and dismal internship under a particularly simpering little shit-named Pól Mac Diarmaid-I wasted very little time in moving away from Boston and starting my life over in The Big Apple. I decided I’d try out college, maybe do a little bit of sowing the old oats and see how mundane life would treat me and then make my final decision.

THE STORY

Fast forward 6 years and I’ve graduated from Parson’s with an expensive degree in Fashion. I’m engaged to a beautiful Catholic girl (my Protestant faux-rents would have a cow!) with a bun in the oven and I’m about to launch my first line of outerwear marketed towards competitive Parkour! Life was good. I still had one toe in the weirdness; doing the odd favor for a new group called the Paranet. Mostly helping young weirds get out of the city, or the country. I let them crash in my spare room, just letting my girl, Ann, assume they’re the obligatory extended family needing to couch surf for a few days every now and then.

Then everything changed. One night I got a call from Gramps, letting me know he was in town and wanted a meeting. An hour later I was holding his broken and bleeding body in the back of my new warehouse while two young Irish girls watched us, horror in their tear-filled eyes. With his dying breath, Gramps bestowed upon me his Duty. I watched as his huge celtic knot tattoos literally climbed off his arms and took up residence on my own, signifying my binding to The Seventh Outer Gate, or some such nonsense. So that’s a thing.

STORY TITLE: COUSINS
GUEST STARRING: FIONA AND NORA QUINN

Oh, the girls? They’re Nora and Fiona. They’re distant cousins of Gramps, so I guess they’re sorta kinda my cousins too? I don’t really know. Big family tree. Turns out the big lunk was repaying an old favor by smuggling them out of Ireland ahead of a big bad called The Fomor. Apparently the bastards got the better of him right as he and the girls stepped out of The Ways in Redhook. So that’s why he bled out in my lap and left a big old steaming mess at my doorstep.

Now we’re on the run from The Fomor. We just barely got out of NYC alive. I convinced Ann to set up here in her home town; Seattle. Turns out she’s been secretly wanting to come home to have the baby near her big family. Her dad’s some big wig in the local PD; Raymon Avila. We’ve got a nice little place in a co-housing commune of craftsmen out on Vashon Island. It couldn’t be more different than our little Red Hook brownstone, but we’ll make it work somehow. There’s a small workshop in back of our unit for me to work in and Ann is starting a kitchen garden. Not sure how I’m going to keep this all under wraps until I can get this damned tattoo off of me. It turns out the head of the commune, Gemtriax Theophania is a Paranet contact, and she says she has some people I should introduce myself to. Maybe they can help? First things first, though. Gotta pick out the paint for the nursery!

GUEST STAR

STORY TITLE:
STARRING:

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GUEST STAR REDUX

STORY TITLE:
STARRING:

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Fergus Mac Cormaic

Dresden Files Accelerated: Emerald City: Requiem Mallorylover23