Donald Goldman

Description:

ASPECTS:

HIGH CONCEPT: Mass Murdering Relentless Dead

TROUBLE: Controlled by Barry Goldman

Shadowy Killer

Unshakable Focus

Single-minded Hatred of Wizards

APPROACHES:

Great + 4: Focus, Force

Good +3: Guile

Fair +2: Flair, Haste

*Average +1 Intellect

Mediocre +0:

MANTLE:

Relentless Dead (Supernatural Scale)

UNIQUE CONDITIONS:

Wrath: [ ] [ ] [ ] [ ] [ ]

Mark one of the condition’s five boxes to access your mantle’s power, as detailed in your stunts. Recover fully at the conclusion of any scene in which you did not use the mantle’s stunts. The mantle’s power is also obtainable as a unique approach, Wrath, with a bonus equal to the number of unmarked boxes usable toward any action. The Wrath approach, however, has a catch: the GM will modify your description of your action according to the character of the mantle. Wrath is wild, uncontrollable rage, and motivated to destroy all that stands in its way with no moral or ethical compunctions. If the change is sufficiently complicating, the GM may treat the action as a compel and award you a fate point.

Immortal (sticky): [ ]

Mark this box to absorb any amount of physical damage. Relentless Dead may be killed, but unless their spirit or soul is also destroyed, his body will arise again. Recovery occurs automatically after a short amount of time undisturbed. This time may vary at GM discretion; If the Relentless Dead is shot to death he may need only a few minutes to recover, while if he was torn to pieces may need the remainder of the scene.

Soul Trapped: [ ]

Through magical ritual the Relentless Dead’s soul is captured. While Soul Trapped, you are prohibited from accessing the mantle’s stunts or conditions. Recovery requires the rituals removal by overcoming passive opposition (Great (+4) at minimum) or active opposition, such as during combat. This recovery does not affect any other conditions sustained during the attack.

Core Stunts:

Relentless Physique:

When brute strength or resilience is required, call upon your power to gain a bonus of +2 per box of Wrath marked. Furthermore, any physical action related to strength or resilience may(per the GM) include scale regardless of whether Calm is used. The Restless Dead also does not age, breath, or require food.

Relentless Toughness:

Mark one box of Calm to absorb two shifts from a physical attack.

Relentless Recovery:

Outside of conflict, mark one box of Wrath to clear a sticky condition, or two boxes to begin recovery from a lasting condition. These conditions must represent a physical injury or mystic effect.

Additional Stunts:

Nemesis:

Mark a box of Wrath to declare your convenient arrival in a scene with an enemy via this power from anywhere to anywhere in the world. The GM may require a Guile roll to locate a place with no one watching with a difficulty based on the amount of people in the vicinity. A Focus contest might also be required if the site has Wards protecting it.

Cloak of Shadows:

You can see perfectly in the dark and are immune to any potential effect of normal or magical darkness. Additionally, once per session, you may declare that you automatically succeed at hiding from any non-magical attempt to spot you, provided you have a nearby shadow to hide in.

Ghostbane:

(requires Cloak of Shadows): You ignore the incorporeality of insubstantial creatures (e.g., ghosts, specters) and affect them as though they were physical.

Major Stigmata:

The character is clearly not alive. She may resemble a rotten corpse, bear horrendous wounds, or look like a burn victim. The Relentless Dead cannot pass for a normal human under most circumstances, and she must hide from the sight of people or she will be discovered. They gain a +2 to Create Advantage rolls to intimidate or scare others.

CONDITIONS:

In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

REFRESH: 1
Spent Refresh: 3

STRESS: [ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ]
Bio:

The abusive and absentee father of Barry Goldman, Donald died of natural causes years ago. He has since been dug up and, through a powerful ritual, had his soul placed in the rotting remains of his body. He is consumed by hatred, especially against supernatural creatures and wizards in particluar, and will destroy them on sight. He is being controlled by his son, who is now possessed by the demon, Azael and being used as his weapon.

Donald Goldman

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd