Carlos Ramirez



HIGH CONCEPT: Handsome Young Hotshot Warden

TROUBLE: Arrogant Disregard for Authority

When Magic Fails, I’ve Got My Gun
Unfailingly Loyal (if You’ve Earned It)
Specialist in Battlefield Magic


Great+4: Flair

Good +3: Focus, Haste

Fair +2: Force, Intellect

Average +1: Guile



Warden Ramirez bears the mantle of a Magical Practitioner (p.138). Owing to his status as a regional commander, he also benefits from some of the conditions and stunts from the Leader of the People mantle (p.126).


Exhausted (sticky): [ ]

Check this condition to boost your magical power, as described by the Evocation stunt. When you are Exhausted, the GM has one boost to use against you in any scene in which your fatigue may be used against you. Clearing Exhausted, of course, requires an active effort to rest. The GM may allow this recovery to occur between any two scenes involving a sufficient time jump.

Burned Out (lasting): [ ]

Check this condition to further boost your magical power, as described by the Evocation stunt. If Burned Out, you cannot use magic, period, until fully recovered. Begin recovery by eating, meditating, or otherwise deliberately resting as per the Exhausted condition. Recover fully at the end of the following session.

The Third Eye (sticky): [ ]

Mark this condition when utilizing your magical Sight to view the mystical, true world overlaid on the material world. While the condition is marked checked, your memory is eidetic and the following are true:

  • You view everything as a metaphorical expression of its true nature.
  • The Sight ignores supernatural disguises or glamours and grants no guidance in interpretation of what is seen.



As a wizard, you can cast magical spells comprising the five elements: fire, air, earth, water, and spirit. In game terms, you may perform any of the four basic actions with spectacular magical effects such as defending with a shield of ice or creating an advantage by shifting earth beneath the opponent’s feet. Your actions may have scale (page 182) at the GM’s discretion. If desired, push yourself to increase the spell’s effect as follows:

  • Check a stress box for +1 or two boxes for +2 on any one magical action. You may check only two boxes at a time.
  • Mark Exhausted to add +4 to any single magical action or to attack multiple targets magically without dividing your roll (page 190).
  • Mark Burned Out to gain +2 to all magical actions for the rest of the scene or, if Exhausted is already checked, to attack multiple targets with magic without having to divide your roll.

These benefits are cumulative: if you mark two stress boxes and both conditions, you could do a single magical action at +8, and then have +2 to all magical actions for the rest of the scene.


You excel at ritual magic (page 168). Add +2 to the preparation roll for any ritual.


When looking someone directly in the eye for more than a few seconds, you peer into their soul and they likewise see into yours. The exchange manifests itself as a cryptic vision. Make an Intellect roll, opposed by their Intellect roll; the winner learns one concrete, useful piece of information about the other individual, or two things if they succeed with style. On a tie, each person learns something. These things can be advantages with a free invoke at the GM’s discretion.


White Council Membership:

As a member wizard in good standing, once per session, you may contact the White Council to request assistance. The GM determines what aid, if any, is given and the cost thereof. If the favor is great, the GM may impose the Indebted condition with multiple boxes checked; you must recover from the condition before again using the White Council Membership stunt.

Warden (requires White Council Membership):

You have the mandate and authority to track down and mete out lethal justice to those who violate the Laws of Magic (page 78).

  • Gain +2 to attacks against anyone designated a sorcerer by said violation(s).
Silver Sword (requires Warden or Disgraced Warden):

You possess one of the silver swords of a Warden, crafted especially for you and enchanted with a counterspell that unravels mystical protections such as wards and defensive spells. To use the counterspell, roll an applicable approach against an approach of the practitioner who created that enchantment. The sword also provides +2 to active defense actions against evocation. (Note the term active; simply holding the blade offers no such protection.)

Evocation Specialist: p.141.

Warden Ramirez’s specialized evocation is to use water to defend with Haste.

Combat Wizard:

You are well versed in using magic in battle. Gain two stress boxes explicitly for the purposes of enhancing evocations; thus, these stress boxes may not absorb attacks.

Followers (sticky): [ ][ ][ ][ ][ ] p.126.

In Warden Ramirez’s case, these followers are Grey Wardens under his command.

Ready and Willing: p.127.

At the GM’s discretion, NPCs created by this stunt may be able to take advantage of scale.

Water Gauntlet:

Warden Ramirez’s gauntlet is used to enhance his abilities with water-based magic and, more specifically, use water’s associations with entropy and cleansing to disintegrate things. Once per session, Ramirez may leverage an additional level of Scale for an effect that uses this gauntlet as a focus.

Frag Grenades:

Once per session, Warden Ramirez may attack using Force up to three zones away by tossing a fragmentation grenade. This attack targets everyone in a given zone, friend and foe alike, and deals a 1-shift hit at minimum to each target, even if the targets successfully defend against the attack.


In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

Spent Refresh: 8

STRESS: [ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ]
Combat Wizard: [ 1 ][ 1 ]

Like all wars, the conflict between the White Council and the Red Court caused countless young men and women to grow up quickly, most especially those combat-savvy wizards who joined the Wardens during the war. Among those Wardens, no one distinguished himself more thoroughly than Angeleno Carlos Ramirez. After the events surrounding the Heirs of Kemmler in Chicago, he was promoted to regional commander for the western United States, the youngest Warden ever in so vaunted a position. On this promotion, the late wizard Aleron LaFortier wrote to the rest of the Senior Council, “While I acknowledge the necessity of enlisting young wizards, the elevation of largely untested, temperamental wizards into the Wardens’ leadership ranks is ill advised to the degree that Captain Luccio’s mental stability in the aftermath of the Corpsetaker’s treachery must be called into question.” Warden situational reports and two journals by White Court nobility indicate that later events proved these concerns unfounded. Although presently recovering from injuries sustained in Alaska, Warden Ramirez is a formidable combat wizard who employs water magic and modern weaponry with equal aplomb, and he has fought frequently at the side of Wizard Dresden. As you yourself have seen, the two pose a substantial threat when faced in tandem, which should be avoided.

Carlos Ramirez

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd