Dresden Files Accelerated: Emerald City: Requiem
“All over the world, dark things are rising up against mortals connected to the supernatural. Killing them or dragging them away into the dark. Creatures that haven’t been seen by mankind in the past two millennia are reappearing. Fighting mortals. Fighting one another. The shadows are boiling over with death and terror, and no one is doing anything about it!”
~Daniel Carpenter Ghost Story
When the Dresden Files Roleplaying Game was released in August of 2010 our group was formed to play it. We hadn’t met each other before and it was a bit slow going at first but over the years the game has morphed into a living breathing campaign with a great deal of history. Unfortunately, half of the original members moved out of town leaving the fate of the Emerald City in question. Luckily we were able to recruit new players to infuse the game with new ideas.
In 2017, Evil Hat released Dresden Files Accelerated and we, as a group, decided to port our campaign over to the new rules system. We didn’t want to walk away from the rich backstory and characters we had created with The Emerald City. We agreed to advance the game’s timeline to after the final resolution of the war between the White Council of Wizards and the Red Court Vampires as seen in Jim Butcher’s novel, Changes, and essentially reinvent the city keeping in mind the events that went before. Since we are playing a new campaign using a different rule system, new players, and essentially a different Emerald City I realized we need a new Obsidian Portal site to go with it. You can see the original campaign’s Logs and stories at:
This site best viewed with Google Chrome.
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