Roy Mullenix

Description:

ASPECTS:

HIGH CONCEPT: Suspended Venatori Detective

TROUBLE: Under Suspicion…

Special Weapons & Tactics

We Have The Tools, We Have The Talent

My Family is My Rock


APPROACHES:

Great + 4:

Good +3: Focus

Fair +2: Guile, Intellect

Average +1: Force, Haste

Mediocre +0: Flair


MANTLE:

LAW ENFORCEMENT (Mundane Scale)

UNIQUE CONDITIONS:

Police Powers (special): [ x ]

This condition is always marked, unless you are Suspended (see below). You are a member in good standing of a law enforcement agency in the mortal world. You may therefore do the following without fear of legal reprisal:

  • Arrest anyone when you have probable cause to believe they have committed a serious crime.
  • Detain anyone upon reasonable suspicion of their involvement in a crime, and search them for weapons.
  • Access and search private property when authorized to do so by a search warrant (obtained via the Backup stunt below).
    Ignore legal ramifications to stop a crime in progress, up to and including the use of deadly force when you or others are in mortal peril.

Your freedom to act is not unlimited and is subject to frequent review. If you exceed the boundaries of good conduct, you may be Warned or Suspended.

Warned (fleeting): [ x ]

Mark this condition when you egregiously flaunt your position as a law enforcement agent, act insubordinately to your superiors, or fail to report in regularly on your on-duty activities. Being Warned indicates that your superiors are closely observing you but carries few real consequences if no further transgressions are reported. You recover from being Warned at the end of the session.

Suspended (sticky): [ x ]

Mark this condition when you are observed flagrantly breaking the law in the pursuit of your duties, coming into open conflict with your organization, or acting in a way that would have you Warned and that condition is already marked. While Suspended is marked, you may not use Police Powers and are subject to the same consequences as a civilian for your actions. Moreover, if you are already Suspended and caught doing something that would result in marking Suspended, you may be fired, especially if taken out in a conflict related to your job status. (If you are discharged, take a new mantle at the next available milestone.) Recover this condition when you have made sufficient restitution to your superiors in a manner the GM prescribes, or at the end of the scenario, whichever comes first.

CORE STUNTS:

Backup:

While in good standing with your organization, once per session you can request backup, equipment, access, or protection (either political or physical) from your organization. This aid takes the form of a minor NPC to help in a scene, free success at an overcome roll, or an advantage with two invokes. At the GM’s discretion, you may use this stunt an additional time per session and mark Warned.

Firearms Training (Focus):

Pick one of your approaches. When you attack with a firearm using that approach, gain +1.

ADDITIONAL STUNTS:

Detective:

Piecing together clues is what you do. Gain +2 when you use Focus to create an advantage from studying a crime scene or to overcome an obstacle that requires you to study a crime scene.

Tactical Training:

You are a master strategist. When you use Intellect to create an advantage related to formulating a battle plan, gain an extra invoke on the aspect.

CONDITIONS:

In Peril (sticky): [ 4 ]

You may mark the In Peril condition whenever you are hit by an attack. Negate up to four shifts of damage from the attack and then create an aspect that describes how the attack causes damage not easily shaken off (such as a Broken Leg or Shattered Reputation). Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from In Peril when you act deliberately to resolve the peril: medical attention for an injury, a bribe to erase the slight on your reputation. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher.

Doomed (lasting): [ 6 ]

You may mark the Doomed condition whenever you are hit by an attack. Negate up to six shifts of damage from the attack and then create an aspect that describes how the attack has rendered you almost helpless, such as Bleeding Out or Ready to Embrace the Dark Side. Whoever inflicted the condition is awarded a free invoke on that aspect. Recover from Doomed when you act deliberately to resolve the doom: emergency medical attention, the intervention of a White Council healer skilled in mental magic, or something similar. This typically entails overcoming an obstacle against an opposition of Great (+4) or higher. Clear out Doomed at the end of the next session after you’ve started recovery. If Doomed is checked and you are taken out (page 189), death is one of the possible outcomes.

REFRESH: 2
Spent Refresh: 1

STRESS: [ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ]
Bio:

Phase I (Where did you come from?)

Born and raised in the Seattle area, Roy’s whole family has in areas of public service for the past 2 generations when his Grandfather Etienne came home from World War II with the Congressional Medal of Honor. Most of them have been in Law Enforcement. The Mullenixes are characterized by their love of firearms, especially Roy’s father who was an outspoken Libertarian opponent of the 1994 Federal Weapons Ban and his great grandfather who opened a Gun Shop in downtown Seattle. In Highschool Roy wasn’t thinking about becoming a cop, then he met Sid Routman at a career fair and everything changed.

Roy’s career was illustrious at first, a Tour in Army Special Forces(where he met Woof on a couple of Ops), Top of his class at the Academy, Seattle S.W.A.T., high arrest record, Medals for Valor. Roy married his Highschool sweetheart Vanessa, an Internet Security Consultant(She does Penetration Tests from home) and has 3 kids, Twins Michael and Megan(21) and Jonathon (18). They have a house in Lower Queen Anne, his kids go to Seattle Waldorf High School. Roy’s first mark of distinction and brush with the Paranormal was at the 1999 WTO Riots, where he busted a fair number of unusual perps using the Riot as cover and seemed to be feeding on the rage of the crowd and at the same time spurring them on.

What people didn’t know was that Roy’s career for years was one tale of weirdness after another. He kept getting weird cases and weirder SWAT situations but thought nothing of it.

Phase II (What Shaped You?)

One day a few years ago, Roy helped raid what they thought was a massive drug deal, but in reality it turned out to be a meeting between The Vampire Courts and several other unsavory elements. Several officers went down, a few went comatose. Roy wanted to report what he saw, but he knew that they would just laugh at him. His friend Greg BigEagle convinced him to tell the truth, but leave the monster stuff out. Roy took the fall for it and his reputation disappeared. His family helped him to get back to work and fight for his job…and got suspended. On the brink of a breakdown, a man name Ronald Parker approached Roy. He told Roy the truth about the Supernatural and offered him a chance to get his job back and fight monsters. Roy initially refused, he didn’t believe a word of it. Then John Youngblood jr., a Wizard of the White Council, used a ritual to revive the comatose officers back to consciousness.

Roy’s name got cleared(though his reputation was still dead in the water and it didn’t restore his rank) and became a member of the Venatori Umbrorum, a Secret Society that uses moratl legal systems to fight the Monsters that prey on humans. They made up a story to justify his absence for Venatori Training. Roy came back with a vengeance and got back into the department’s good graces one case at a time. He learned the ins and out of bureaucracy and set the department record for most traffic tickets and parking citations written in a week, a month and a year.

Then Ronald Montgomery made Police Commissioner and assigned Roy to Special Investigations. At least when Lord Montague killed his career, he gave Roy his old rank back. S.I. seems to be the place where Montague placed anyone in the department with any clue about the supernatural. This does does double duty of both utterly discrediting anyone clued-in at the Department and best utilizing those who are clued-in.

Roy’s Senior Partner, Jessi is unaware that the Supernatural actually exists, but is firm in her understanding of Lore(As in the skill). Albeit, most of her Lore skill is garbage connecting the Romans who killed Christ with John Wilkes Booth and the Kennedy Assassination.

Phase III (Your First Adventure) Broken Shield

When a Retired Cop is murdered inside his own home by something from the spooky side, Roy must find the killer. But will he succeed when the Killer’s trail leads to a hired gun for the Vampire Courts?

Guest Starred: Zeb Ainar

Phase IV (Guest Starring): Surprise Cadence

When Jason Durant ends up in Roy’s Car with a monster on his tail at just the right time, the unlikely pair have a little fun…

Phase V: (Also Guest Starring) Trick of The Light

When a string of grisly murders hits Seattle, Roy finds him self crossing path with the White Council yet again. But will a mischievous youth he’s busted in the past be his ally or ruin the investigation?

Roy Mullenix

Dresden Files Accelerated: Emerald City: Requiem HumAnnoyd